Seconds From Click to Play
Your free time is precious. Open a tab or launch a match and you are playing right away—no launchers, no mandatory sign-ups, and no twenty-minute unskippable prologues.
Independent Game Studio · 11 Original & Tribute Worlds
Great games do not make you sit through five-minute cutscenes, battle-pass menus, or forty-gigabyte patches. They drop you straight into the action, hand you clear rules, and dare you to outthink the board, outfly the swarm, or outrun your rival.
“The best games need thirty seconds to learn and a hundred nights to master.”
Latest From @JeffLuntGames
Now playing: the phantom wall bug -- king's claim devlog 028
Remember what it felt like to drop a quarter into an arcade cabinet or blow the dust out of a cartridge? You pressed Start and you were playing within three seconds. Nobody interrupted you with a daily login calendar. Nobody tried to sell you a gilded sword before you even learned how to swing.
Modern big-budget games have forgotten how to get out of the player's way. They bury simple pleasures under menus, tutorials that treat you like a child, and progression treadmills designed to keep you grinding instead of having fun.
Every game in this studio starts with a simple question: is the core loop fun in the first thirty seconds? Whether you are dodging splitting boulders in Asteroids, towing a rich asteroid home in DVMO, or enclosing a stone wall in King’s Claim, the thrill comes from your own decisions.
You can always tell what is happening on screen. When you lose, you know why—and you immediately want a rematch. When you win, it is because you read the map, timed your shot, or outsmarted the person across from you.
House Rules
What you can count on every time you launch a Jeff Lunt game.
Your free time is precious. Open a tab or launch a match and you are playing right away—no launchers, no mandatory sign-ups, and no twenty-minute unskippable prologues.
Clean pixel silhouettes, high-contrast vector lines, and honest physics mean you never have to squint to tell friend from foe. Anyone can pick up the controls in a minute; mastering the strategy takes real skill.
Whether you are teaming up to map a dark dungeon, racing bumper-to-bumper into pit lane, dueling on a 10-key number pad, or pouring coffee at 2:00 AM, every world is built around shared moments worth talking about.
No friction, no brakes, and nowhere to hide—just a crisp vector ship, a swarm of splitting space boulders, and your own trigger finger.
In 1979, Asteroids taught a generation of players what real momentum feels like. When you fire your thrusters in deep space, you keep drifting until you spin around and burn in the opposite direction.
This browser tribute captures the exact snap and tension of the original coin-op cabinet at a silky 60 frames per second. Crack a giant boulder and it splits into two faster medium rocks; crack those and four tiny fragments scatter across the screen. Clear the wave, take a breath, and brace yourself as the next belt spawns even thicker.
Shift to warp to a random spot on the screen in an instant—just pray you do not rematerialize inside a boulder.Splitting four large boulders at the same time fills the screen with sixteen fast fragments. Clear one rock family completely before cracking the next.
Just like the 1979 arcade board, your cannon can hold four active shots in flight at once. Get in close so your rounds hit fast and reload your clip immediately.
Small fragments are worth five times as much as large boulders. Sweep up every shard to rack up extra lives for the late waves.
Prospect rich asteroid belts in the cold dark, tow giant space rocks home with heavy tugs, and keep your ore haulers humming to market.
If you love the quiet satisfaction of watching a fleet of ships you organized work in perfect harmony, DVMO (Deep Void Mining Operations) was built for you. You begin in a sprawling asteroid field with a single orbital depot, three mining vessels, a tug, and a hauler.
Instead of micromanaging individual laser shots, you act as fleet commander. Dispatch Scanners to reveal hidden mineral tonnages inside dark rocks, send heavy Tugs to grapple high-value asteroids and drag them right up to your Depot, let your Miners strip the ore, and run Haulers back and forth to fluctuating Space Markets to fund your next expansion.
Scanners sweep dark rocks to reveal exact mineral tonnages. Heavy Tugs latch onto the richest boulders and tow them into your depot’s harvest ring.
Miners strip ore into your orbital Depot’s cargo bays, and Haulers ferry full loads to the nearest Space Market to turn raw rock into fleet upgrades.
Draw your borders in stone, flip whole valleys to your banner in a single move, and breach your rival’s castle before they wall you out.
Most strategy games drown you in tech trees and fifty unit types that all do the same thing. King’s Claim strips real-time strategy down to its sharpest thrill: claiming ground and defending the realm you build with your own hands.
You start with a lone castle and a handful of loyal workers. Send them out to harvest gray stone from neutral quarries and haul it home block by block. The magic happens when you lay down walls: the moment your workers seal a continuous ring of stone and gates around a piece of land, every single tile inside flips to your kingdom’s colors at once.
Stone is power. March your workers out early to claim the richest rock deposits in the middle of the map before your opponent locks them down.
Plan bold wall lines that use your castle and natural chokepoints. As soon as your workers place the last stone to seal a loop, all enclosed land becomes yours.
Your gates open for your own troops and lock out invaders. Mass your archers and swordsmen, crack a weak corner in your rival’s wall, and bring down their castle.
Step into a million-by-million cell labyrinth with a flickering torch, leave glowing chalk marks for strangers, and push the frontier back together.
Getting lost in a dark maze is tense on your own. Getting lost in a colossal labyrinth where hundreds of other explorers have left footprints, chalk arrows, and campfires ahead of you feels like stepping into a living myth.
In InfiniMaze, every corridor pushed back from the fog stays revealed for everyone who follows. When night falls across the labyrinth and your sight shrinks to the warm circle of your torch, stumbling across a glowing beacon lit by another player a mile deep in the dark feels like finding a lighthouse in a storm.
Five-minute score-attack sprints through tight, shifting mazes. Grab treasure chests, keep your speed multiplier alive, and escape before your torch burns out.
Share a room code with friends and drop into the same dungeon together. Split up at forks, call out landmarks, and link your torches to light up huge chambers.
One giant, permanent world shared by every player online. Spawn at the central hub, warp to a frontier beacon, and carve your name into undiscovered territory.
Grab the Spread Gun, leap up the roaring Stage 3 waterfall under heavy sniper fire, and reshape the battlefield on the fly with a single keystroke.
Few moments in 8-bit history hit harder than climbing the vertical jungle waterfall of 1988’s Contra—dodging tumbling boulders, blasting pop-up wall turrets, and catching that flying red falcon capsule to unlock the legendary five-way Spread Gun.
Recontra recreates that exact muscle memory down to the jump arc, water wading speed, and chiptune soundtrack, expanded to crisp 16:9 widescreen with rumble gamepad support. Better yet, if you ever want to build your own gauntlet, press F4 mid-jump to open the built-in Level & Boss Studio, paint new cliffs or turrets, and press P to drop right back into the firefight.
S), Laser (L), and Rapid Machine Gun (M).F4): Toggle between playing and building with zero loading screens—paint 16×16 terrain tiles, place enemy spawners, and test your level immediately.Fires a wide 60-degree fan of five heavy energy orbs per trigger pull. Sweeps snipers off high ledges and shreds boss weak points.
Hold down the fire button for a relentless stream of high-velocity rounds. Perfect for suppressive fire while climbing vertical rock faces.
Fires a concentrated bolt of energy that slices straight through armored wall turrets and rolling boulders in a single shot.
Throw your car sideways into the hairpin, nurse balding tires past an oil slick, and gamble everything on a late-race pit stop.
Inspired by classic top-down arcade racers like Super Off Road and Micro Machines, Apex Asphalt turns every lap into a high-speed balancing act between nerve and mechanical grip.
Push too hard sliding through corners and your tires chew through their tread four times faster. Cut across rough gravel to pass a rival and you risk limping toward pit lane on fumes. Between races, cash in your sponsor payouts in the Garage to bolt on Stage 2 engines and aero spoilers—or open the Track Editor to build, validate, and publish your own dream circuit.
Dry tarmac gives you full bite. Wet asphalt cuts cornering grip in half, ice patches demand feather-light steering, and oil slicks will spin a greedy driver into the wall.
Heavy skidding shreds tire rubber at 4× the normal rate. Time your pit window to swap tires and top off fuel before your lap times fall off a cliff.
Earn sponsor payouts for podium finishes and invest in Stage 1 & 2 Engine Modifications and Aerodynamic Spoilers to shave tenths off your top-end speed.
Rest your fingers on the number pad, wait for the countdown to hit GO, and race a live rival through forty digits without a single slip.
Everyone thinks they are fast on a keyboard until an opponent’s board starts vanishing right next to theirs. Keys Arcade turns the humble 10-key number pad into a split-screen arcade drag race.
Both players receive the exact same 40-digit grid. Every correct press pops a tile off your board in a burst of motion; a single fat-fingered mistake shakes the tile red and breaks your rhythm. Before the countdown begins, you pick a secret Streak Bonus that fires automatically every time you string together 12 flawless digits in a row.
Hit a 12-digit streak to wrap your board in a golden shield. The next time you fat-finger a key, it counts as a clean hit instead of a penalty so you never break stride.
Every 12 consecutive clean keystrokes locks your race stopwatch in ice for a full second while your fingers keep flying across the board.
The aggressive speedrunner’s choice. Every 12-digit streak instantly vaporizes the next 4 digits on your board at once, vaulting you ahead of your rival.
Stand inside the turret dome on an alien world, lock onto incoming swarms just by looking at them, and pinch your fingers to light up the sky.
What if an arcade space shooter surrounded your entire living room, and your eyes were the targeting computer? Built natively for Apple Vision Pro, Starbender transforms a 180-degree alien horizon into your personal gunnery station.
No controllers required. Wherever you look, your holographic targeting reticle snaps onto incoming alien craft and swings the heavy twin turret barrels to match. Pinch your right thumb and index finger to unleash rapid-fire laser bolts, and pinch your left hand to launch area-of-effect EMP missiles into tight enemy formations before they breach your perimeter shields.
Sweep your eyes across the 180° horizon and 90° zenith. Your 3D holographic crosshair tracks your gaze and rotates the base turret barrels automatically.
Pinch your right thumb and index finger together to fire high-velocity energy bolts at Drone Attackers and incoming Striker Gunships.
Pinch your left hand to launch an explosive EMP warhead that shatters clustered formations and strips the shields off Siege Dreadnoughts.
Skim over hostile city rooftops in an armored rescue hovercraft, drop into hot landing zones under tank fire, and bring every captive home alive.
Hover blends the tense airlift rescues of Choplifter with the isometric urban warfare of 16-bit Strike games. You pilot an experimental armored hovercraft behind enemy lines where captives are being held inside heavily guarded city blocks.
Soaring at full altitude lets you strafe past skyscrapers and trade fire with patrol drones, tanks, artillery, and SAM sites—but to pick up survivors or claim a forward checkpoint, you have to bleed off speed, drop your altitude to the pavement, and touch down while enemy shells rattle off your hull.
Step into someone else’s life, clock into your day job to pay the rent, and spend your nights tracing secrets across a simulated internet where every action leaves a log.
In Soul of Argus, you do not create a blank-slate hero. You inhabit a real person living inside an always-running world—complete with an apartment, a bank account, a day job in entry-level IT support, and only 24 hours in a day.
By day, you practice skills until they become muscle memory so your character can earn a steady paycheck automatically. By night, you open your KamberOS terminal (eolsh), probe corporate routers and security DVRs, chain SSH sessions across rival ISPs, and buy data dumps on the darknet. Just remember: observation cuts both ways. Every command you run can be logged, and someone else might already be watching your machine.
Master legit IT and data-contracting skills on your skill tree so your character can complete paying jobs automatically while you focus on bigger mysteries.
Scan ISP subnets, hop through compromised accounts, and uncover who is manufacturing fake credit histories and surveillance networks across the city.
A warm neon coffee shop at 2:00 AM where the regulars kept their own hours, nursed their own heartbreaks, and actually remembered what you told them last week.
In almost every role-playing game, townspeople are mannequins glued to the floor, waiting to repeat the same three lines of dialogue whenever you click on them. Stranger Sips asked a gentler question: what if a neighborhood coffee shop stayed open twenty-four hours a day, and the regulars had lives of their own whether you were there or not?
When you stepped through the door of Stranger Sips, who you found inside depended on the real-world clock. Drop in on a Tuesday morning and you would catch commuters grabbing espresso before work. Pull up a stool on a rainy Friday at 2:00 AM and you would find night-shift nurses, insomniac musicians, and heartbroken regulars looking for someone to talk to.
You did not pick from three pre-written dialogue choices. You talked to them in your own words—and the next time you crossed paths days later, they remembered the advice you gave, the jokes you made, and whether you were kind when they were having a rough night. After an eighteen-month commercial run, we locked the cafe doors on January 1, 2026, and brought everything we learned about living worlds into our new games.
The Complete Game Shelf
Ready-to-play titles first, followed by our active devlog flagship, internal prototypes, and the retired vault. Press / to search.
Crisp 60 FPS zero-gravity vector shooter in your browser. Drift past splitting boulders, snipe across wraparound borders, and gamble on hyperspace jumps.
Deep-space mining and fleet logistics sim. Command Scanners, Heavy Tugs, Miners, and Haulers to tow rich asteroids to your Depots and sell ore at Space Markets.
Fast-paced pixel-art castle siege RTS featured on the @JeffLuntGames devlog. Claim stone quarries, seal border walls to flip whole valleys, and storm your rival’s keep.
A million-by-million cell online labyrinth where explorers share a permanent map, draw chalk arrows on the stone floor, and light fast-travel beacons.
Widescreen 16:9 homage to 1988 NES Contra with 8-way Spread Gun combat, Stage 3 Waterfall ascent, summit boss Gromaides, and a live F4 level studio.
Top-down multiplayer arcade racer with wet/ice/oil drift physics, tire wear and fuel strategy, high-stakes pit stops, Garage upgrades, and a custom Track Editor.
Head-to-head 10-key number-pad sprint where two players race through 40 identical digits and chain 12-hit streaks to fire off Free Mistake, Timer Freeze, or Clear 4.
Spatial 3D turret defense shooter for Apple Vision Pro. Lock onto alien waves with your eyes and pinch your left and right hands to fire twin lasers and EMP missiles.
Isometric urban hostage-rescue action. Pilot an armored hovercraft past tanks and SAM sites, drop altitude onto green landing pads, and airlift captives home for Gold trophies.
Inhabit a citizen’s life in a 24/7 simulated world with a 4:1 day/night clock. Automate your day job to pay rent and spend your nights probing networks on the KamberOS terminal.
Our first commercial game (2024–2026): an all-night neighborhood coffee shop where regulars kept real-world schedules and remembered your conversations across weeks.
Esc to clear search.