Independent Game Studio · 11 Original & Tribute Worlds

Press start. No downloads. Just play.

Great games do not make you sit through five-minute cutscenes, battle-pass menus, or forty-gigabyte patches. They drop you straight into the action, hand you clear rules, and dare you to outthink the board, outfly the swarm, or outrun your rival.

  • [PLAY NOW] Asteroids Tribute & DVMO Demo — Live in your browser
  • [DEVLOG] King’s Claim — Castle siege RTS featured on YouTube
  • [PROTOTYPES] InfiniMaze, Recontra, Apex Asphalt, Keys, Starbender, Hover & SOA
  • [VAULT] Stranger Sips — Our first commercial game (2024–2026)
Asteroids Tribute live gameplay preview
CH 01 · 1979 ZERO-G VECTOR ASTEROIDS 60 FPS
“The best games need thirty seconds to learn and a hundred nights to master.”

Latest From @JeffLuntGames

Watch the Latest Devlog

Now playing: the phantom wall bug -- king's claim devlog 028

CHANNEL FEED · YOUTUBE.COM/@JEFFLUNTGAMES/VIDEOS AUTO-SYNCED LATEST VIDEO ↗

00 / Why We Make Games

Games Should Respect Your Time and Your Intelligence

Built for players who miss the crisp feel of arcade cabinets, 8-bit cartridges, and late-night LAN parties.

Remember what it felt like to drop a quarter into an arcade cabinet or blow the dust out of a cartridge? You pressed Start and you were playing within three seconds. Nobody interrupted you with a daily login calendar. Nobody tried to sell you a gilded sword before you even learned how to swing.

Modern big-budget games have forgotten how to get out of the player's way. They bury simple pleasures under menus, tutorials that treat you like a child, and progression treadmills designed to keep you grinding instead of having fun.

Every game in this studio starts with a simple question: is the core loop fun in the first thirty seconds? Whether you are dodging splitting boulders in Asteroids, towing a rich asteroid home in DVMO, or enclosing a stone wall in King’s Claim, the thrill comes from your own decisions.

You can always tell what is happening on screen. When you lose, you know why—and you immediately want a rematch. When you win, it is because you read the map, timed your shot, or outsmarted the person across from you.

House Rules

Three Promises to Every Player

What you can count on every time you launch a Jeff Lunt game.

01 / INSTANT ACTION

Seconds From Click to Play

Your free time is precious. Open a tab or launch a match and you are playing right away—no launchers, no mandatory sign-ups, and no twenty-minute unskippable prologues.

02 / READABLE AT A GLANCE

Easy to Learn, Deep to Master

Clean pixel silhouettes, high-contrast vector lines, and honest physics mean you never have to squint to tell friend from foe. Anyone can pick up the controls in a minute; mastering the strategy takes real skill.

03 / BUILT FOR REMATCHES

Made for Friends, Rivals, and Late Nights

Whether you are teaming up to map a dark dungeon, racing bumper-to-bumper into pit lane, dueling on a 10-key number pad, or pouring coffee at 2:00 AM, every world is built around shared moments worth talking about.

01 / Ready to Play · 1979 Vector Arcade

Asteroids Tribute ↗

Play Now ↗
Status: Live & Playable in Browser Playable At: asteroids.jeffluntgames.com ↗ Price: Free · Zero Ads

No friction, no brakes, and nowhere to hide—just a crisp vector ship, a swarm of splitting space boulders, and your own trigger finger.

In 1979, Asteroids taught a generation of players what real momentum feels like. When you fire your thrusters in deep space, you keep drifting until you spin around and burn in the opposite direction.

This browser tribute captures the exact snap and tension of the original coin-op cabinet at a silky 60 frames per second. Crack a giant boulder and it splits into two faster medium rocks; crack those and four tiny fragments scatter across the screen. Clear the wave, take a breath, and brace yourself as the next belt spawns even thicker.

  • Master the Drift: Use short thruster taps to slide sideways through narrow gaps while spinning your nose to pick off rocks chasing you from behind.
  • Screen-Edge Trick Shots: Fly off the left edge of the screen to reappear on the right—or fire your cannon across the border to snipe a rock sneaking up on your tail.
  • The Hyperspace Gamble: Surrounded with no way out? Hit Shift to warp to a random spot on the screen in an instant—just pray you do not rematerialize inside a boulder.
  • Chase the 10,000-Point Extra Ship: Every 10,000 points awards a bonus life with a classic synthesized fanfare.
← / → Rotate Ship
↑ / W Fire Thruster
SPACE Fire Cannon
SHIFT Hyperspace
P / ESC Pause Game
1979 COIN-OP SCORING TABLE KNOW YOUR TARGETS
+20 PTS Large Boulder
+50 PTS Medium Rock
+100 PTS Small Fragment
ARCADE CABINET RULES PILOT BRIEFING
  • RULE 01

    Don’t Crack Everything at Once

    Splitting four large boulders at the same time fills the screen with sixteen fast fragments. Clear one rock family completely before cracking the next.

  • RULE 02

    4 Bullets on Screen at a Time

    Just like the 1979 arcade board, your cannon can hold four active shots in flight at once. Get in close so your rounds hit fast and reload your clip immediately.

  • 1-UP

    Extra Ship Every 10,000 Points

    Small fragments are worth five times as much as large boulders. Sweep up every shard to rack up extra lives for the late waves.

02 / Ready to Play · Deep-Space Fleet RTS

DVMO: Deep Void Mining Operations ↗

Playable Web Demo ↗
Status: Live Playable Web Demo Playable At: dvmo.jefflunt.com ↗ Fleet Classes: Scanners · Tugs · Miners · Haulers · Moveable Depots

Prospect rich asteroid belts in the cold dark, tow giant space rocks home with heavy tugs, and keep your ore haulers humming to market.

If you love the quiet satisfaction of watching a fleet of ships you organized work in perfect harmony, DVMO (Deep Void Mining Operations) was built for you. You begin in a sprawling asteroid field with a single orbital depot, three mining vessels, a tug, and a hauler.

Instead of micromanaging individual laser shots, you act as fleet commander. Dispatch Scanners to reveal hidden mineral tonnages inside dark rocks, send heavy Tugs to grapple high-value asteroids and drag them right up to your Depot, let your Miners strip the ore, and run Haulers back and forth to fluctuating Space Markets to fund your next expansion.

  • Tow the Mountain to Your Doorstep: Why make your miners fly across the sector when a heavy Tug can latch onto a rich asteroid and tow it straight to your depot?
  • Relocate Whole Depots: Once your crew strips a local cluster clean, pack up your orbital depot or build a new outpost deeper in the belt.
  • Spot Bottlenecks at a Glance: Jump your camera straight to any idle Scanner, Miner, Tug, or Hauler with a single click so no ship sits around burning payroll.
DVMO Scanner Ship Scanner DVMO Tug Ship Heavy Tug DVMO Miner Ship Ore Miner DVMO Hauler Ship Market Hauler DVMO Orbital Depot Orbital Depot DVMO Asteroid Ore Asteroid
DVMO Deep Void Mining Operations pixel art spacecraft approaching a cratered asteroid
DEEP VOID MINING OPERATIONS PLAY AT DVMO.JEFFLUNT.COM ↗
FOUR-SHIP INDUSTRIAL LOOP FLEET ROLES
  • 01 SCAN

    Scanners & Tugs

    Scanners sweep dark rocks to reveal exact mineral tonnages. Heavy Tugs latch onto the richest boulders and tow them into your depot’s harvest ring.

  • 02 MINE

    Miners & Haulers

    Miners strip ore into your orbital Depot’s cargo bays, and Haulers ferry full loads to the nearest Space Market to turn raw rock into fleet upgrades.

Group II · Active Devlog Series

In Active Development & Video Blogged

Follow the ongoing development every week on @JeffLuntGames ↗

03 / Active Devlog Flagship · Castle & Territory RTS

King’s Claim

Watch Devlog Series ↗
Status: In Active Development (Featured on @JeffLuntGames ↗) Players: 1v1 Online Duel or Solo vs. AI Commander Match Length: 5–12 Minutes

Draw your borders in stone, flip whole valleys to your banner in a single move, and breach your rival’s castle before they wall you out.

Most strategy games drown you in tech trees and fifty unit types that all do the same thing. King’s Claim strips real-time strategy down to its sharpest thrill: claiming ground and defending the realm you build with your own hands.

You start with a lone castle and a handful of loyal workers. Send them out to harvest gray stone from neutral quarries and haul it home block by block. The magic happens when you lay down walls: the moment your workers seal a continuous ring of stone and gates around a piece of land, every single tile inside flips to your kingdom’s colors at once.

  • The Thrill of the Enclosure: Sealing the final block of a massive border wall while enemy scouts race to interrupt your builder is pure strategy tension.
  • Every Stone Block Matters: Watch your workers carry real blocks from quarry to stockpile, then out to the front line to raise walls and gates under fire.
  • Siege & Counter-Attack: Train swordsmen to batter down enemy gates and station archers behind your ramparts to pick off raiders before they reach your keep.
  • Smart Solo Rivals: Practice any time against an AI commander that fights for the richest center quarries and punishes unguarded flanks.
Blue Castle sprite P1 Castle Red Castle sprite P2 Castle Stone Quarry sprite Stone Quarry Worker hauling stone Hauling Stone Stone Wall sprite Castle Wall Fortified Gate sprite Gatehouse
BATTLEFIELD FIELD GUIDE HOW TO WIN THE CROWN
  • STEP 01

    Rush the Center Quarries

    Stone is power. March your workers out early to claim the richest rock deposits in the middle of the map before your opponent locks them down.

  • STEP 02

    Close the Ring to Flip the Land

    Plan bold wall lines that use your castle and natural chokepoints. As soon as your workers place the last stone to seal a loop, all enclosed land becomes yours.

  • STEP 03

    Hold the Gates & Storm the Keep

    Your gates open for your own troops and lock out invaders. Mass your archers and swordsmen, crack a weak corner in your rival’s wall, and bring down their castle.

UNIT & STRUCTURE GUIDE FIELD MANUAL
Workers Mine & Build Walls
Archers Fire Over Walls
Swordsmen Breach Enemy Gates
04 / Internal Prototype · Shared Online Labyrinth

InfiniMaze

Internal Prototype
Genre: Massively Multiplayer Online Maze (MMOM) Modes: Solo Arcade · Co-op Party · The Great Maze World Scale: 1,000,000 × 1,000,000 Shared Corridors

Step into a million-by-million cell labyrinth with a flickering torch, leave glowing chalk marks for strangers, and push the frontier back together.

Getting lost in a dark maze is tense on your own. Getting lost in a colossal labyrinth where hundreds of other explorers have left footprints, chalk arrows, and campfires ahead of you feels like stepping into a living myth.

In InfiniMaze, every corridor pushed back from the fog stays revealed for everyone who follows. When night falls across the labyrinth and your sight shrinks to the warm circle of your torch, stumbling across a glowing beacon lit by another player a mile deep in the dark feels like finding a lighthouse in a storm.

  • Leave Your Mark with Chalk: Draw glowing arrows and warning signs right on the stone floor to warn fellow travelers away from dead ends—or point them toward hidden shortcuts.
  • Light the Frontier Beacons: Carry beacon stones deep into uncharted territory and ignite them so anyone on the server can fast-travel to the edge of the known map.
  • Follow the Footsteps: Toggle your trail lens to see faint, glowing footprints where other adventurers have recently sprinted through the corridors.
  • Survive the Night Cycle: Plan your deep expeditions during daylight, and carry spare torches for the pitch-black night phase when the shadows close in.
CHOOSE YOUR EXPEDITION THREE WAYS TO PLAY
  • SOLO

    Solo Arcade Runs

    Five-minute score-attack sprints through tight, shifting mazes. Grab treasure chests, keep your speed multiplier alive, and escape before your torch burns out.

  • PARTY

    Co-op Party Delve

    Share a room code with friends and drop into the same dungeon together. Split up at forks, call out landmarks, and link your torches to light up huge chambers.

  • MMOM

    The Great Maze

    One giant, permanent world shared by every player online. Spawn at the central hub, warp to a frontier beacon, and carve your name into undiscovered territory.

EXPLORER’S PACK SURVIVAL GEAR
Torch Pierces the Night Fog
Chalk Marks Safe Paths
Beacon Unlocks Fast Travel
05 / Internal Prototype · Widescreen 8-Bit Run-and-Gun

Recontra

Internal Prototype
Genre: 8-Bit Run-and-Gun Action Platformer + Live Level Studio Tribute To: Contra (NES, 1988 — Stage 3 Waterfall) Display & Input: 16:9 Widescreen Pixel Art · Gamepad & Keyboard

Grab the Spread Gun, leap up the roaring Stage 3 waterfall under heavy sniper fire, and reshape the battlefield on the fly with a single keystroke.

Few moments in 8-bit history hit harder than climbing the vertical jungle waterfall of 1988’s Contra—dodging tumbling boulders, blasting pop-up wall turrets, and catching that flying red falcon capsule to unlock the legendary five-way Spread Gun.

Recontra recreates that exact muscle memory down to the jump arc, water wading speed, and chiptune soundtrack, expanded to crisp 16:9 widescreen with rumble gamepad support. Better yet, if you ever want to build your own gauntlet, press F4 mid-jump to open the built-in Level & Boss Studio, paint new cliffs or turrets, and press P to drop right back into the firefight.

  • 8-Way Aiming & Classic Arsenal: Lock your aim in all eight directions while sprinting, somersaulting, or dropping through ledges with the Spread Gun (S), Laser (L), and Rapid Machine Gun (M).
  • The Stage 3 Waterfall Ascent: Battle past Sniper ledges, Rolling Rock chutes, and Shadow Soldiers all the way to the summit showdown against the alien colossus Gromaides.
  • Instant Live Level Studio (F4): Toggle between playing and building with zero loading screens—paint 16×16 terrain tiles, place enemy spawners, and test your level immediately.
WEAPON CAPSULE ARSENAL 8-DIRECTIONAL FIREPOWER
  • [ S ]

    Spread Gun (5-Way Fan)

    Fires a wide 60-degree fan of five heavy energy orbs per trigger pull. Sweeps snipers off high ledges and shreds boss weak points.

  • [ M ]

    Heavy Machine Gun

    Hold down the fire button for a relentless stream of high-velocity rounds. Perfect for suppressive fire while climbing vertical rock faces.

  • [ L ]

    Piercing Laser Beam

    Fires a concentrated bolt of energy that slices straight through armored wall turrets and rolling boulders in a single shot.

STAGE 3 SUMMIT BRIEFING WATERFALL GAUNTLET
8-Way Run & Somersault Aim
Gromaides Summit Alien Boss
[F4] Key Instant Level Editor
06 / Internal Prototype · Top-Down Multiplayer Racer

Apex Asphalt

Internal Prototype
Genre: Top-Down Multiplayer Arcade Racing & Track Builder Modes: Live Multiplayer Races · Garage Career · Custom Track Editor Simulation: 60 FPS Drift Physics, Tire Wear, Fuel & Pit Stops

Throw your car sideways into the hairpin, nurse balding tires past an oil slick, and gamble everything on a late-race pit stop.

Inspired by classic top-down arcade racers like Super Off Road and Micro Machines, Apex Asphalt turns every lap into a high-speed balancing act between nerve and mechanical grip.

Push too hard sliding through corners and your tires chew through their tread four times faster. Cut across rough gravel to pass a rival and you risk limping toward pit lane on fumes. Between races, cash in your sponsor payouts in the Garage to bolt on Stage 2 engines and aero spoilers—or open the Track Editor to build, validate, and publish your own dream circuit.

  • Four Treacherous Road Surfaces: Feel your grip change instantly as you transition from dry asphalt onto rain-soaked tarmac, black ice patches, and slick oil spills.
  • High-Stakes Pit Lane Stops: Dive into the pits for fresh rubber and fuel—but watch out, because a rushed pit crew can fumble a wheel nut and cost you precious seconds.
  • Build & Share Custom Circuits: Paint hairpins, chicanes, and surface hazards in the tile-based Track Editor, prove your track is completable with a clean validation lap, and race friends on it.
RACE ENGINEER’S CLIPBOARD TRACK & GARAGE GUIDE
  • GRIP

    Master the Four Surfaces

    Dry tarmac gives you full bite. Wet asphalt cuts cornering grip in half, ice patches demand feather-light steering, and oil slicks will spin a greedy driver into the wall.

  • PITS

    Tire Wear & Fuel Strategy

    Heavy skidding shreds tire rubber at 4× the normal rate. Time your pit window to swap tires and top off fuel before your lap times fall off a cliff.

  • TUNE

    Sponsor Contracts & Garage Upgrades

    Earn sponsor payouts for podium finishes and invest in Stage 1 & 2 Engine Modifications and Aerodynamic Spoilers to shave tenths off your top-end speed.

SURFACE GRIP TELEMETRY TIRE TRACTION
100% Dry Asphalt Grip
40% Wet Tarmac Lateral
10% Oil Slick Slide
07 / Internal Prototype · 10-Key Speed Duel

Keys Arcade

Internal Prototype
Genre: Competitive Number-Pad Rhythm & Speed Sprint Players: 1v1 Head-to-Head Online Matchmaking Sprint Distance: 40 Digits · 12-Streak Power-Ups

Rest your fingers on the number pad, wait for the countdown to hit GO, and race a live rival through forty digits without a single slip.

Everyone thinks they are fast on a keyboard until an opponent’s board starts vanishing right next to theirs. Keys Arcade turns the humble 10-key number pad into a split-screen arcade drag race.

Both players receive the exact same 40-digit grid. Every correct press pops a tile off your board in a burst of motion; a single fat-fingered mistake shakes the tile red and breaks your rhythm. Before the countdown begins, you pick a secret Streak Bonus that fires automatically every time you string together 12 flawless digits in a row.

  • Identical Boards, Pure Skill: You and your opponent face the exact same 40-digit sequence—no luck of the draw, just raw finger speed and nerve.
  • Live Split-Screen Pressure: Watch your opponent’s tiles pop in real time right across the center divider while your clock ticks down to the millisecond.
  • Three Match-Swinging Power-Ups: Choose between safety, clock manipulation, or raw board clearing before the countdown starts.
12-STREAK POWER-UP LOADOUT PICK YOUR BONUS
  • 👌 SAFE

    Free Mistake

    Hit a 12-digit streak to wrap your board in a golden shield. The next time you fat-finger a key, it counts as a clean hit instead of a penalty so you never break stride.

  • ❄️ TIME

    Timer Freeze

    Every 12 consecutive clean keystrokes locks your race stopwatch in ice for a full second while your fingers keep flying across the board.

  • 💥 BLAST

    Clear 4

    The aggressive speedrunner’s choice. Every 12-digit streak instantly vaporizes the next 4 digits on your board at once, vaulting you ahead of your rival.

SPRINT SPECS HEAD-TO-HEAD
40 Keys Full Board Sprint
12 Hits Streak Trigger
0 Slips “Perfect!” Rank
08 / Internal Prototype · Spatial Vision Pro Turret Defense

Starbender

Internal Prototype
Genre: Spatial 3D Arcade Base Defense Shooter Platform: Apple Vision Pro (visionOS Immersive Space) Controls: Eye-Gaze Target Lock + Left/Right Hand Pinch

Stand inside the turret dome on an alien world, lock onto incoming swarms just by looking at them, and pinch your fingers to light up the sky.

What if an arcade space shooter surrounded your entire living room, and your eyes were the targeting computer? Built natively for Apple Vision Pro, Starbender transforms a 180-degree alien horizon into your personal gunnery station.

No controllers required. Wherever you look, your holographic targeting reticle snaps onto incoming alien craft and swings the heavy twin turret barrels to match. Pinch your right thumb and index finger to unleash rapid-fire laser bolts, and pinch your left hand to launch area-of-effect EMP missiles into tight enemy formations before they breach your perimeter shields.

  • Zero-Controller Eye & Hand Combat: Look at a target and pinch—the most natural, immediate aiming system ever built for an arcade shooter.
  • 3D Spatial Audio Battlefield: Hear Drone Attackers banking past your left ear and Siege Dreadnought engines rumbling overhead before they even enter your field of view.
  • Escalating Alien Waves: Prioritise nimble scouts, plasma-firing Striker Gunships, and heavily armored capital ships while managing your secondary missile cooldowns.
GUNNERY STATION MANUAL GAZE & PINCH CONTROLS
  • EYES

    Holographic Gaze Reticle

    Sweep your eyes across the 180° horizon and 90° zenith. Your 3D holographic crosshair tracks your gaze and rotates the base turret barrels automatically.

  • R-PINCH

    Right Hand: Twin Pulse Lasers

    Pinch your right thumb and index finger together to fire high-velocity energy bolts at Drone Attackers and incoming Striker Gunships.

  • L-PINCH

    Left Hand: Heavy EMP Ordnance

    Pinch your left hand to launch an explosive EMP warhead that shatters clustered formations and strips the shields off Siege Dreadnoughts.

THREAT RADAR INCOMING HOSTILES
Drones Fast Swarm Scouts
Strikers Return Plasma Fire
Dreadnought Heavy Siege Armor
09 / Internal Prototype · Isometric Hostage Rescue Action

Hover

Internal Prototype
Genre: Isometric Tactical Rescue & Twin-Stick Combat Inspiration: Choplifter meets Desert Strike Replayability: 5 Level Trophies & Speedrun Grades (A–C)

Skim over hostile city rooftops in an armored rescue hovercraft, drop into hot landing zones under tank fire, and bring every captive home alive.

Hover blends the tense airlift rescues of Choplifter with the isometric urban warfare of 16-bit Strike games. You pilot an experimental armored hovercraft behind enemy lines where captives are being held inside heavily guarded city blocks.

Soaring at full altitude lets you strafe past skyscrapers and trade fire with patrol drones, tanks, artillery, and SAM sites—but to pick up survivors or claim a forward checkpoint, you have to bleed off speed, drop your altitude to the pavement, and touch down while enemy shells rattle off your hull.

  • Altitude Risk & Reward: Fly high to dodge ground obstacles and spot targets, then drop low onto green landing pads to load captives and lock in forward respawn checkpoints.
  • Every Life Counts: Stray crossfire can kill unrescued hostages if you fire recklessly near holding pens—forcing you to pick your angles before pulling the trigger.
  • Five Trophies Per Mission: Beat each city sector to unlock Gold medals for Speedrun Time, All Enemies Cleared, Zero Deaths, All Hostages Rescued, and 100% Completionist.
Hostage survivor sprite Stranded Captive Patrol Drone sprite Patrol Drone
Hover armored pixel art rescue craft
ARMORED RESCUE HOVERCRAFT 8-WAY ISOMETRIC FLIGHT
MISSION TROPHY BOARD 5 MEDALS PER STAGE
100% Hostages Rescued
0 Deaths Flawless Sortie
Grade A Speedrun Par Time
10 / Internal Prototype · Living World & Terminal Hacking Sim

Soul of Argus

Internal Prototype
Genre: Open-World Terminal Hacking & Life Sandbox (eolsh) World Clock: 4:1 Real-Time Day/Night & Weather Simulation Core Theme: Surveillance, Digital Paper Trails & Double Lives

Step into someone else’s life, clock into your day job to pay the rent, and spend your nights tracing secrets across a simulated internet where every action leaves a log.

In Soul of Argus, you do not create a blank-slate hero. You inhabit a real person living inside an always-running world—complete with an apartment, a bank account, a day job in entry-level IT support, and only 24 hours in a day.

By day, you practice skills until they become muscle memory so your character can earn a steady paycheck automatically. By night, you open your KamberOS terminal (eolsh), probe corporate routers and security DVRs, chain SSH sessions across rival ISPs, and buy data dumps on the darknet. Just remember: observation cuts both ways. Every command you run can be logged, and someone else might already be watching your machine.

  • Inhabit & Move On: Take over an existing citizen’s life, alter their career, bank balance, and reputation through your choices, or abandon that identity and step into someone new—while your old character keeps living in the world.
  • Balance Your 24-Hour Clock: You need 6.5 hours of sleep to stay sharp. Spend the rest of your day automating your day job, hiring help, or diving into the network manually.
  • Watchers & Paper Trails: Plant security watchers to alert you when a rival logs into a server—or scrub your own tracks before an investigator traces the breach back to your apartment router.
KAMBER OS // DOUBLE-LIFE PLAYBOOK HOW THE WORLD WORKS
  • DAY

    Train Skills & Automate Your Paycheck

    Master legit IT and data-contracting skills on your skill tree so your character can complete paying jobs automatically while you focus on bigger mysteries.

  • NIGHT

    Probe Networks & Trace Digital Ghosts

    Scan ISP subnets, hop through compromised accounts, and uncover who is manufacturing fake credit histories and surveillance networks across the city.

11 / Retired Vault · Late-Night Coffee Shop Social Sim

Stranger Sips

Retired Vault · 2024–2026
Genre: Cozy Late-Night Conversation & Bartending Sim Original Run: Mid-2024 – January 1, 2026 Milestone: Studio’s First Commercial Game

A warm neon coffee shop at 2:00 AM where the regulars kept their own hours, nursed their own heartbreaks, and actually remembered what you told them last week.

In almost every role-playing game, townspeople are mannequins glued to the floor, waiting to repeat the same three lines of dialogue whenever you click on them. Stranger Sips asked a gentler question: what if a neighborhood coffee shop stayed open twenty-four hours a day, and the regulars had lives of their own whether you were there or not?

When you stepped through the door of Stranger Sips, who you found inside depended on the real-world clock. Drop in on a Tuesday morning and you would catch commuters grabbing espresso before work. Pull up a stool on a rainy Friday at 2:00 AM and you would find night-shift nurses, insomniac musicians, and heartbroken regulars looking for someone to talk to.

You did not pick from three pre-written dialogue choices. You talked to them in your own words—and the next time you crossed paths days later, they remembered the advice you gave, the jokes you made, and whether you were kind when they were having a rough night. After an eighteen-month commercial run, we locked the cafe doors on January 1, 2026, and brought everything we learned about living worlds into our new games.

  • A Real 24/7 Neighborhood Clock: Regulars arrived and left on their own weekly routines—sleeping, working, bar-hopping, or grabbing a quiet booth when they needed to think.
  • Conversations That Carried Over: No dialogue trees. If you promised a regular you would check in after their job interview on Thursday, they brought it up the next time you sat down.
  • Moods You Could Feel: Characters shifted through twenty genuine emotional states—from nervous and guarded to warm, playful, or fiercely loyal—based on how you treated them.
MEMORIES FROM TABLE 04 · 2:14 AM HOW A NIGHT PLAYED OUT
MARA · CORNER BOOTH (MOOD: GUARDED → WARM) “You actually came back before my shift ended. Did you ever finish building that bookshelf you were complaining about on Tuesday, or is it still in pieces on your living room floor?”
YOU · SLIDING OVER TWO BLACK COFFEES “Still crooked on the bottom shelf, but it holds books. How did the audition go tonight?”
MARA · CORNER BOOTH (REMEMBERED FOR NEXT VISIT) “My hands were shaking during the first verse, just like I worried they would. But I remembered what you said about not rushing the bridge. They called me back for Sunday.”

The Complete Game Shelf

Every Game in the Studio, Ordered by Status

Ready-to-play titles first, followed by our active devlog flagship, internal prototypes, and the retired vault. Press / to search.

Asteroids Tribute ↗ Ready to Play

Crisp 60 FPS zero-gravity vector shooter in your browser. Drift past splitting boulders, snipe across wraparound borders, and gamble on hyperspace jumps.

Vector Arcade Instant Browser Play 60 FPS Action
DVMO: Deep Void Mining Operations ↗ Playable Demo

Deep-space mining and fleet logistics sim. Command Scanners, Heavy Tugs, Miners, and Haulers to tow rich asteroids to your Depots and sell ore at Space Markets.

Space Fleet Sim Playable Web Demo Asteroid Towing
King’s Claim Active Devlog

Fast-paced pixel-art castle siege RTS featured on the @JeffLuntGames devlog. Claim stone quarries, seal border walls to flip whole valleys, and storm your rival’s keep.

Castle Siege RTS YouTube Devlog Series 1v1 & Solo AI
InfiniMaze Internal Prototype

A million-by-million cell online labyrinth where explorers share a permanent map, draw chalk arrows on the stone floor, and light fast-travel beacons.

Shared Online Maze Solo · Party · MMOM Day/Night Cycle
Recontra Internal Prototype

Widescreen 16:9 homage to 1988 NES Contra with 8-way Spread Gun combat, Stage 3 Waterfall ascent, summit boss Gromaides, and a live F4 level studio.

8-Bit Run-and-Gun 16:9 Widescreen Live Level Editor
Apex Asphalt Internal Prototype

Top-down multiplayer arcade racer with wet/ice/oil drift physics, tire wear and fuel strategy, high-stakes pit stops, Garage upgrades, and a custom Track Editor.

Top-Down Racer Pit Stops & Garage Custom Track Editor
Keys Arcade Internal Prototype

Head-to-head 10-key number-pad sprint where two players race through 40 identical digits and chain 12-hit streaks to fire off Free Mistake, Timer Freeze, or Clear 4.

10-Key Speed Duel 1v1 Split-Screen 12-Streak Bonuses
Starbender Internal Prototype

Spatial 3D turret defense shooter for Apple Vision Pro. Lock onto alien waves with your eyes and pinch your left and right hands to fire twin lasers and EMP missiles.

Apple Vision Pro Gaze & Pinch Aim 3D Spatial Audio
Hover Internal Prototype

Isometric urban hostage-rescue action. Pilot an armored hovercraft past tanks and SAM sites, drop altitude onto green landing pads, and airlift captives home for Gold trophies.

Isometric Rescue 8-Way Flight 5 Trophies / Stage
Soul of Argus Internal Prototype

Inhabit a citizen’s life in a 24/7 simulated world with a 4:1 day/night clock. Automate your day job to pay rent and spend your nights probing networks on the KamberOS terminal.

Terminal Hacking Sim 4:1 World Clock Inhabitation & Logs
Stranger Sips Retired Vault

Our first commercial game (2024–2026): an all-night neighborhood coffee shop where regulars kept real-world schedules and remembered your conversations across weeks.

Late-Night Social Sim 24/7 Live Cafe 2024 – Jan 1, 2026